#pragma once
#include "node.h"
#include "Model.h"

class CInstance :
	public CNode
{
private:
	CModel *Mod;
public:
	CInstance(void);
	~CInstance(void);
	void Draw(void);
	void SetColor(const float red, const float green, const float blue);

	//Get the top left of the bounding box of the instance
	Vector3D GetTopLeft(void);
	//Get the bottom right of the bounding box of the instance
	Vector3D GetBottomRight(void);
};
